Open mauro-merconchini opened 6 years ago
The players rotation is fixed except for the Y-Axis I believe. Can you switch the players collided to a capsule or mesh collider and see if it fixed the issue?
On Fri, Jun 8, 2018 at 12:46 AM Mauro Merconchini notifications@github.com wrote:
When the player is traveling up any of the ground bumps, it needs to handle the innitial hurdle of high slope. It gets stuck when heading towards them in a straight line, and can only go on top when heading in a diagonal direction.
We can fix this by either smoothing out the ramps geometry as much as possible (max of 48 smoothed sides per cylinder), making some kind of player clip, or fixing it in the FPS Controller script.
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When the player is traveling up any of the ground bumps, it needs to handle the innitial hurdle of high slope. It gets stuck when heading towards them in a straight line, and can only go on top when heading in a diagonal direction.
We can fix this by either smoothing out the ramps geometry as much as possible (max of 48 smoothed sides per cylinder), making some kind of player clip, or fixing it in the FPS Controller script.