When throwing the tendril, both tendril models will be present. Both the tendril_throw animation and Toss() function happen at the same time. the tendril_throw animation has a delay before disabling the player model's tendril arm mesh as a windup. the Toss() function immediately enables the thrown tendril mesh. This results in both tendril meshes being enabled at once.
Bug Description
When throwing the tendril, both tendril models will be present. Both the tendril_throw animation and Toss() function happen at the same time. the tendril_throw animation has a delay before disabling the player model's tendril arm mesh as a windup. the Toss() function immediately enables the thrown tendril mesh. This results in both tendril meshes being enabled at once.
https://github.com/anthonypollos/2023-Game-Design-Masters/assets/82422047/557c2c44-3bc0-4f92-ba4b-370103e34b17
Reproduction Steps
Load into any scene, throw tendril
Bug Frequency
Common and Consistent
Bug Importance
Somewhat important, bug can hinder gameplay sometimes
Platform
Mac
Desktop or Laptop?
Laptop
If Laptop, was your laptop plugged in?
Plugged in
Editor or Build?
Editor
If Build, What Build?
No response
If Editor, What Branch?
main
If Editor, Most Recent Push
more work on new practice range, anthony 5/20
If Editor, Menu or Direct Load?
Both
Every Time or First Load?
Every Time
Was the computer under heavy load?
Computer was NOT under heavy load
Anything else?
To fix, need to have the lasso spawning function called in the tendril throwing animation