If the player tendrils at the boss, the boss will immediately turn directly towards the player. While this behavior is generally intended, its usage on the boss itself causes some undesired/unintended behavior, and due to how hectic the boss fight becomes right now and how close the boss gets to the player, this behavior can lead to a lot of unexpected damage.
Reproduction Steps
Load into any scene with the final boss
Tendril the boss during its walking or non-enraged dash phases
The boss will turn directly towards the player instead of keeping its current angles
Bug Frequency
Common and Consistent
Bug Importance
Somewhat important, bug can hinder gameplay sometimes
Bug Description
If the player tendrils at the boss, the boss will immediately turn directly towards the player. While this behavior is generally intended, its usage on the boss itself causes some undesired/unintended behavior, and due to how hectic the boss fight becomes right now and how close the boss gets to the player, this behavior can lead to a lot of unexpected damage.
Reproduction Steps
Bug Frequency
Common and Consistent
Bug Importance
Somewhat important, bug can hinder gameplay sometimes
Platform
Windows
Desktop or Laptop?
Happens on Both
If Laptop, was your laptop plugged in?
Plugged in
Editor or Build?
Both
If Build, What Build?
Beta
If Editor, What Branch?
Main
If Editor, Most Recent Push
irrelevant, happens on all recent pushes
If Editor, Menu or Direct Load?
Both
Every Time or First Load?
Every Time
Was the computer under heavy load?
Computer was NOT under heavy load
Anything else?
Footage of the bug:
https://github.com/anthonypollos/2023-Game-Design-Masters/assets/16748747/a1709fdf-7fd4-4faf-a29f-e26bdcedcd98