Adds an example for using WebAssembly to decode an Opus file and play with the Web Audio API. Both the WAV and Opus examples can be compared. Connection speeds are currently limited at 2mbps. While the Opus file is smaller, the playback start latency ("playback waiting") is slightly longer because the Opus headers must be read first. Despite this, Opus would have huge advantages at slower speeds (tested with 2G speeds like 72kbps)
Adds an example for using WebAssembly to decode an Opus file and play with the Web Audio API. Both the WAV and Opus examples can be compared. Connection speeds are currently limited at 2mbps. While the Opus file is smaller, the playback start latency ("playback waiting") is slightly longer because the Opus headers must be read first. Despite this, Opus would have huge advantages at slower speeds (tested with 2G speeds like 72kbps)
closes #4, closes #9