Difficulty aura actually works now, moved to friendly ancient, integrated offense and armor bonuses
Formula: +15% enemy outgoing damage and -10% enemy incoming damage per each difficulty level above Easy [up to +45%/-30% on Ultra]
At player counts above 1 and difficulties above Easy regular enemies have a chance to spawn with one of 3 new auras: Frenzy, Blight, or Corruption [the chance increases with player count and difficulty]
Boss HP adjusted to reflect difficulty changes
Overall challenge will increase at higher player counts, while solo players should have more options (a significant number of games played are 1p games, according to statistics). 4p map should be unnecessary now.
Hero changes
Undying
Tombstone cooldown reduced to 60 seconds at all levels
Shadow Fiend
Shadow Raze mana cost increased to 60
Spectre
Spectral Dagger damage increased to 120/200/280/360
Razor
Plasma Field damage increased to 80-160/120-240/160-320/200-400
Unstable Current damage increased to 160/240/320/400 and radius increased to 500
Visage
Gravekeeper's Cloak replaced with Gravekeeper's Presence aura
Provides an armor and magic resist bonus to units under Visage's control
The bonus is halved for Visage
Gravekeeper's Cloak talent replaced with Spell Lifesteal
Familiars buffed
HP increased to 500/750/1000 and damage increased to 40/60/80
Familiars' attacks deal splash damage in a small area; damage quickly decreases towards the edge of the area
Dark Willow
An attempt to make her abilities more useful in Horde Mode
Shadow Realm cooldown and mana cost greatly reduced
Bramble Maze damage doubled
Bedlam attack radius increased and damage rescaled
Necrophos
Heartstopper fixed to work with the talent and max damage increased to 60/90/120/150 per second
Outworld Devourer
Aghanim's Scepter adds 30% splash damage in a small radius to Arcane Orb
Item Changes
Aether Lens finally provides all listed bonuses; stats from multiple Lenses do not stack
New item: Armor of Insight
Pipe of Insight + Crimson Guard + Recipe
Provides damage reduction to the wearer and a weak damage reduction/HP regen aura
Can be activated to greatly increase the strength of the aura for 8 seconds; 60 second cooldown
Difficulty overhaul
Overall challenge will increase at higher player counts, while solo players should have more options (a significant number of games played are 1p games, according to statistics). 4p map should be unnecessary now.
Hero changes
Undying
Shadow Fiend
Spectre
Razor
Visage
Dark Willow
Necrophos
Outworld Devourer
Item Changes