New Item: Sacred Trident (MKB + Sacred Relic + Recipe)
9 New Exalted Items: upgraded versions of BKB, Spirit Vessel, Diffusal Blade, Armlet of Mordiggian, Solar Crest, Drum of Endurance, Echo Sabre, Phase Boots, and Heaven’s Halberd
Exalted items require the base item, a Mysterious Orb, and a recipe; fully shareable; cannot be sold nor destroyed
Heart: melee cooldown increased to 3 seconds, ranged cooldown increased to 5 seconds
Armor of Insight: 5% damage reduction transferred from passive to aura (10%/10% now)
Spirit Vessel: cooldown increased to 12
Urn/Spirit Vessel/Drums: charges removed
Heroes
Centaur
o Return Aura: Talent fixed
Dazzle
o Poison Touch: cooldown reduced to 13/12/11/10
Disruptor
o Level 25 Glimpse Talent replaced with 15s Spell Block
Elder Titan
o Earth Splitter: cooldown increased to 100/95/90
o Earth Splitter: damage reduced to 20%/25%/30%
Enigma
o Midnight Pulse: damage reduced to 1.5%/2.0%/2.5%/3.0%, capped at 150/200/250/300
o Black Hole: duration decreased to 5.0/5.5/6.0
o Black Hole: damage decreased to 150/225/300
Invoker
o Damage of most abilities decreased
Phantom Lancer
o All illusions spawned by his abilities deal 30% and take 300% damage
o Juxtapose: max illusions decreased to 3/4/5
Rubick
o Fade Bolt: hero damage reduction (works on Bosses) increased to 12/24/36/48
o Fade Bolt: creep damage reduction increased to 6/12/18/24
Skeleton King
o Mortal Strike makes a return without skeletons and instakill
Skywrath Mage
o Arcane Bolt: damage reduced to 60/80/100/120 and Int multiplier to 1.2
o Arcane Bolt: AOE behavior removed
o Arcane Bolt: now upgradable by Aghs, provides AOE behavior
o Arcane Bolt: mana cost increased to 75/90/105/120
o Concussive Shot: mana cost rescaled to 90/100/110/120
o Mystic Flare: cooldown increased to 30/20/10
o Mystic Flare: Talent fixed; Aghs duration reduced to 10
o Level 15 Arcane Bolt Talent replaced with +30% XP Gain
o Level 20 Concussive Shot Talent replaced with +10 Armor
Slark
o Essence Shift: Agility gain reduced to 2
o Essence Shift: duration increased to 8/16/24/32
o Essence Shift: each stack reduces base damage and attack speed by 1
Sniper
o Assassinate: Talent and Aghs fixed; cooldown increased to 25/20/15
Tidehunter
o Level 15 Anchor Smash Talent swapped with Level 20 Gush Talent
Underlord
o Atrophy Aura: damage reduction decreased to 4%/11%/18%/25%
Ursa
o Overpower: max attacks increased to 4/5/6/7
Venomancer
o Scourge Ward removed
Witch Doctor
o Maledict: bonus damage reduced to 15%/20%/25%/30%
o Paralyzing Cask: Talent fixed
o Death Ward: damage rescaled to 75/125/175
Zeus
o Static Field: damage decreased to 4%/5%/6%/7%
Enemies
Boss levels adjusted for more consistency
Wave 1-6 Bosses (Roshan to Spooky) now drop Mysterious Orbs
Rapier Ogre: inventory replaced, no longer drops Rapier
Rapier Ogre: now drops 3 Mysterious Orbs
Spooky: Base Attack Time reduced to 2.4
Spooky: Base Damage reduced to 250-300
Spooky is sad that his Rapier was taken away, so he has a new inventory, beware
Spooky is also sad that his damage was nerfed, so he has Berserker’s Blood now
Difficulty
Items
Heroes
Enemies