Closed jkl3848 closed 5 months ago
I ran into some performance issues on my computer. Since the WebGL scene renders at max frames it can eat larges amounts of hardware while running. I added a simple fps limit selector to cap out the frames to allow for better computer performance.
We should probably just work on your branch. Maintainer's not accepting PRs apparently
I ran into some performance issues on my computer. Since the WebGL scene renders at max frames it can eat larges amounts of hardware while running. I added a simple fps limit selector to cap out the frames to allow for better computer performance.