antimatter15 / splat

WebGL 3D Gaussian Splat Viewer
https://antimatter15.com/splat/
MIT License
1.7k stars 169 forks source link

about factor sqrt(2) to eliminate more of the splat with a very low opacity #45

Open lxzbg opened 3 months ago

lxzbg commented 3 months ago

Thank you for your great work! There was some confusion when I read the vertexShader code. sqrt(2) is used here, but in the fragmentShader code, distances greater than 4 are discarded, so should I use sqrt(4) instead of sqrt(2)? Maybe I understand the formula incorrectly, please give me some advice.

In addition, I found that cov did not add 0.3 as in the 3DGS original implementation. Will this lead to a decrease in rendering quality?