Open antivirak opened 4 months ago
This pull request introduces a new parking bill minigame and adds nighttime visual transformations to enhance the game's aesthetics. The changes primarily focus on implementing the minigame logic, updating existing game mechanics, and improving code efficiency.
sequenceDiagram
participant User
participant ParkingDisplayable
participant DynamicLogic
participant RenpyRender
User->>ParkingDisplayable: Move mouse
ParkingDisplayable->>DynamicLogic: update_input()
ParkingDisplayable->>DynamicLogic: update_logic()
DynamicLogic-->>ParkingDisplayable: Return game state
ParkingDisplayable->>RenpyRender: Update visual elements
RenpyRender-->>User: Display updated game state
Change | Details | Files |
---|---|---|
Implemented a new parking bill minigame |
|
game/parking_machine_ren.py game/minigame_parking_machine.rpy |
Added nighttime visual transformations |
|
game/story/akt4.rpy |
Optimized existing game logic and code structure |
|
game/taiko_ren.py game/person_ren.py game/ichiran_radio_buttons_ren.py game/minigame_rhytmic.rpy |
@sourcery-ai review
@sourcery-ai review
Rebased to develop
Works now with window resizing on my machine, but not on other laptop. Probably I need to scale the config.screen_width as well as I did with renpy.game.properties.physical_size
Summary by Sourcery
Add a new parking bill minigame with dynamic logic and difficulty settings, enhance visual effects with nighttime transformations, and refactor code for improved readability and efficiency.
New Features:
Enhancements:
get_spiciness
method by using a more concise return statement.Person
class for improved readability.