antoineMoPa / ogl-js

Fun with Javascript, OpenGL and GLSL
GNU General Public License v3.0
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Windows building steps / binary release #3

Open antoineMoPa opened 8 years ago

antoineMoPa commented 8 years ago

One of the problems is building Spidermonkey. I wonder if I should switch to a more modern js engine to improve portability. Maybe I could find an abstraction layer. I don't really feel like using boost because it is too mainstream and huge. Maybe I could use nodejs as the js backend. It would be easy to install on all platform + give access to a lot of library. I could also switch to lisp scripting. Everything is possible.

antoineMoPa commented 8 years ago

I guess I'll use SWIG