Open lsvalmont opened 5 years ago
Hi and thanks a lot for your positive feedback !
Yes ! I had planned to post my mission on the BI'sforum, I think it is now enough stable for a presentation to the community. Anyway, I will do it when I will be less busy with a more professional aside project ... For preparing the post, I'm working on a better branding, logo design for the scenario's presentation.
I really enjoy all of your propositions, in particular the intel scoring proposition, which is currently not implemented. The only motivation for intel's collecting is the creation of secondary mission which give you extra points. For the support replaced by reputation, this is probably an english traduction error...
I am willing to join your team and I have many cool scripts and ideas that will help the mission A LOT.
You really seem to understand what I did expect with the general game design when I was developing the game. Your help is really welcome on the project ! That would be great because I'm missing hands and knowledges. You are free to start forking the code and submitting a pull request. Do not hesitate to ask me some questions.
You are welcome antoinebidault! As I said being part of your team and helping making this amazing mission even better will be an honor for me.
Perhaps we should also have a discord channel for discussing the development further.
Great! As I said I am very busy at the moment, so I don't have enough time for playing ArmA. But do not hesitate to catch me if Im connected on steam!
First and foremost, thank you antoinebidault for your amazing work on Dynamic Civil War! It is one of the most fun and promising missions I've ever played (played on Malden so my feedback is on that version).
Now to the suggestions:
1. Please make a thread here about your mission here: https://forums.bohemia.net/forums/forum/158-arma-3-user-missions/ That way the whole community can help you with your project! I am willing to join your team and I have many cool scripts and ideas that will help the mission A LOT.
2. Please consider changing the Score and Reputation mechanics (Score sounds very gamey and Reputation is hard to understand as a global stat, it would be better to have reputation as a per location/town stat) and use these as your global stats instead: -Support: It is basically Score renamed but there are more things that help you gain Support and also loose Support. Another difference to Score is that if your Support is low then the civilians start defecting to the enemy side and won't give you as much intel when interrogating them. -Intel: This is your mission progress meter. The more Intel you have the closer you are to finding the enemy leader. You need at least an XXX amount of Intel before you start getting possible enemy leaders locations missions. - Reputation: This should be the location based stat. Any civilian town/city etc should have its own Reputation towards you. If your Reputation to a particular location is high you will be able to gather more Intel there and perhaps give you Support points on a regular basis.
The idea is simple...
You gain Support by:
You loose Support by:
You gain Intel by:
You loose some Intel by:
You gain Reputation on a local settlement by:
You Loose Reputation on a local settlement by: