I needed to do some UI work after the animation of collapse/expand completes, but noticed it was not behaving as expected. So I moved the events within the completion handler to make sure those events are passed onto me only after the animation completes.
Thanks for a great and simple library!
I needed to do some UI work after the animation of collapse/expand completes, but noticed it was not behaving as expected. So I moved the events within the completion handler to make sure those events are passed onto me only after the animation completes.