Open JJJollyjim opened 5 years ago
I've been working on my own Razer ChromaSDK DLL wrapper and it stopped working some time in the past month or two as well. This explains it. Unfortunately that means we can rule out the possibility of a Wine DLL for Linux unless we can convince Razer to drop this nonsense.
This commit to the Chroma SDK sample app adds verification that the DLL is an unmodified one provided by Razer, rather than one provided by Aurora (for example...).
The commit after it comments out the verification, with the commit message implying that it will be uncommented again once they sort out releasing a signed version of the DLL.
As far as I know this is not an issue for any existing games, but I'm just giving you a heads up that you may need to look into workarounds for this soon, once this sample code starts being incorporated into future titles or updates.
I'm not a Windows dev, so I really don't have the experience to say how we could work around this. For context, the reason I was looking into this SDK is I want to make a tool for allowing keyboard lighting to work when playing Windows games in Wine on Linux – I now realise the best way to do this might be adding a Linux output backend to Aurora :)