Closed bistace closed 1 year ago
Hi.
I guess the engine will run in another thread, right?
If that's the case, you could use a Channel
for inter-thread communication: https://github.com/antoyo/relm/blob/master/relm-examples/examples/multithread.rs#L53-L62
It provides a send()
method that you can use whenever your engine has a new move to play and the Channel
callback can be used to send a message to the chessboard widget.
Thank you for the fast reply and pointers, I will look into it!
Hello, I am trying to create a chess engine that will be used to train an AI to play chess against other engines. I am trying to use relm to display the state of the board.
Here's what I did so far:
I have some difficulties seeing how to mutate the board and trigger an update without the user interacting with the window (there is no button or anything, it is just used to display the state of the board). I have looked at components and workers but it seems that they still need an input message to trigger some actions.
Could you please point me in the right direction?