Fixing an issue where objects which were in a fatal collision state with other objects were not throwing the FFL exception that they're supposed to throw to allow us to gracefully recover, and were instead just asserting the game. Notably, this was causing a frogatto issue when moth bombers would drop a bomb through other moth bombers, and assert if said bomb overlapped another one as it was spawned.
Backported off v4 from the work of @rkettering.
Fixing an issue where objects which were in a fatal collision state with other objects were not throwing the FFL exception that they're supposed to throw to allow us to gracefully recover, and were instead just asserting the game. Notably, this was causing a frogatto issue when moth bombers would drop a bomb through other moth bombers, and assert if said bomb overlapped another one as it was spawned.