Sorry for double opening an issue/PR, but I couldn't leave it be and it turned out to be an easy fix.
I don't think it breaks anything the plugin does or otherwise interferes in any way. As per docs, count1 should always contain a 1, so this will affect the base use case in so far that 1h or 1l is run from now on, but it is sufficient to make countable motions (42l) work. It does also work when used as a text object, i.e. d42l or something, but I'm not exactly sure why and that may warrant further testing...
Sorry for double opening an issue/PR, but I couldn't leave it be and it turned out to be an easy fix.
I don't think it breaks anything the plugin does or otherwise interferes in any way. As per docs, count1 should always contain a
1
, so this will affect the base use case in so far that1h
or1l
is run from now on, but it is sufficient to make countable motions (42l
) work. It does also work when used as a text object, i.e.d42l
or something, but I'm not exactly sure why and that may warrant further testing...