I would like to to switch from vivagraph SVG rendering to webGL based on PIXI.
I am looking at the PIXI examples, but struggle to understand how the logic works respect to vivagraph.
In the PIXI example, you define a getNodeAt function on stage, to return the node at coordinates x,y.
But like that the stage is bounded to graphics, and while I can interact with coordinates, I can't interact with the graph object. So I don't know how to call graph.addNodes or createNodeUI to add new graphs elements.
function initNode(node) {
var bunny = new PIXI.Sprite.fromImage('2.png');
bunny.interactive = true;
bunny.on('tap', function(e) {
alert("tap!!");
});
graphics.addChild(bunny);
}
But, despite I don't see any error, it does not work and the event does not fire.
Onlystage.movedown seems to work.
Instead, with Viva it was really great API, for I could just swtich the renderer engine between svg and webgl.
Could you show examples on how to handle adding or removing graph elements in pixigraphics ?
Can pixi rendering be integrated in vivagraph , instead of WebGL rendering ? Could someone show an example?
That would be ideal, for PIXI can already handle well all the webgl part.
Hi,
I would like to to switch from vivagraph SVG rendering to webGL based on PIXI. I am looking at the PIXI examples, but struggle to understand how the logic works respect to vivagraph.
In the PIXI example, you define a getNodeAt function on stage, to return the node at coordinates x,y. But like that the stage is bounded to graphics, and while I can interact with coordinates, I can't interact with the graph object. So I don't know how to call graph.addNodes or createNodeUI to add new graphs elements.
So I tried to add a native PIXI event to the sprite of nodes themselves, when I initialise a new node - http://pixijs.download/v4.3.4/docs/PIXI.interaction.InteractionManager.html#event:click - like:
But, despite I don't see any error, it does not work and the event does not fire. Only
stage.movedown
seems to work.Instead, with Viva it was really great API, for I could just swtich the renderer engine between svg and webgl.
Could you show examples on how to handle adding or removing graph elements in pixigraphics ? Can pixi rendering be integrated in vivagraph , instead of WebGL rendering ? Could someone show an example? That would be ideal, for PIXI can already handle well all the webgl part.