anxcon / RealLifeSupport

Life-support for kerbalz
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what effects get thunked up? for when LS runs out #2

Open anxcon opened 8 years ago

anxcon commented 8 years ago

Death (game respawn timer if applicable respawns) .....field to block respawn check turn into tourist until LS restored turn into tourist til back at KSC magically be at KSC instant blows up a part on vessel blows up a part on nearby vessel loses experience find RT delay command / reaction time stuff? cant eva? (i think stock disallows per kerbal eva check) tries to eva might try to murder a random crew member might randomly set off a stage walks slower cant perform experiments (crew report? get sample?)

anxcon commented 8 years ago

data: kerbal isBadass trait influences chance into go eva? stupidy effects losing experience?

effects: simple part.decouple

anxcon commented 8 years ago

shakey control of vessel, if kerbal is in control part

anxcon commented 8 years ago

quit / becoming unhired

anxcon commented 8 years ago

stat deviation from X modifies LifeSupportResource block ie temp goes up, drinks more water more eva = exorcising, more food eaten

anxcon commented 7 years ago

kill other crew chance to kill multiple?

anxcon commented 7 years ago

change courage/stupidity/possibly badass

lamont-granquist commented 6 years ago

starts screaming profanity at you that your crappy space program has killed them (Vladimir Komarov), no other radio contact / science recovery, parts may be randomly miraculously fixed and/or broken. kerbal quits space program if they are ever recovered.

lamont-granquist commented 6 years ago

You could do something with "accumulated damage" to the kerbal where if they suffer enough they're basically crippled and can't take part in any more spaceflights.

Type 2 decompression sickness from explosive decompression eventually will wind up causing stuff like dysbaric osteonecrosis, etc.

Radiation exposure is most likely the bigger issue here and isn't modelled anywhere in KSP-land at all to my knowledge.

Anyone trying to send Astronauts to Mars in Gemini/Mercury capsules should probably wind up with glowing mutant kerbals.