Closed TheGreatMcPain closed 4 months ago
I noted in 0f6da0456d76e99a879ec52b66e9ed7bea746d1c that Steam had gone back to depending on the whole of NetworkManager again. We did add libnm-glib to esteam too, but I don't recall which games actually required it, do you? It doesn't seem like the kind of thing a game would need.
I don't think a game specifically needed it, but I remember when NetworkManager dropped libnm-glib it broke Steam for a while, so I wrote that ebuild for libnm-glib as a work-around.
Doesn't esteam
handle libraries that Steam itself uses?
Nah, esteam has only ever scanned the game directories. The steam-launcher ebuild handles the Steam dependencies. I probably added NetworkManager libraries to esteam just in case.
I've been running steam with STEAMRUNTIME=0 for a while now and I've noticed I don't have
libnm-glib
in theesteam
set.I figure we should drop it, because I just found out that the ebuild no longer works due to a meson error.
Also, it looks like arch's 'steam-native-runtime' package dropped it 2 years ago.