aoanla / IfIFranTheCon

Worldcon24/Glasgow24 fRangame
GNU General Public License v3.0
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Balancing #5

Open aoanla opened 2 months ago

aoanla commented 2 months ago

Game difficulty is set by:

how easy it is to get fired (frustration > threshold, where threshold is higher for later phases) how easy it is to run out of energy how much you can affect the con score [I would like this to be zero-sum over all scenarios played randomly]

Also by the player's choice of experience - makes it easier (mostly) by giving you higher success probability on random events involving skill fandom - affects how you interact with fandom-related info (can be good, if you know how fandom specifically will react; or bad, if you get affected "like a fan" by a thing).

Deja-vu should have positive and negative effects:

can hint the best course of action / give you a second chance to notice a thing you miss randomly can also frustrated the Committee if you follow the weird conversations too much and make them think you're flaking out