Closed aod6060 closed 9 years ago
I've been working on the physics portion of the project. I working out quite well for now. I have a simple temp entity class which basically house a bullet btCollisionShape and a btRigid body. Plus swapped out the flying camera with a player camera which allows the player to interact with the rigid bodys. I'll continue to work on this tomorrow when I have some time.
OK... I've got it where I can actually walk on the land. This is defiantly a nice because now I can interact with the land. I'm going to do some more testing and more features. I'll probably close this tomorrow because I pretty much relearned the Bullet Physics.
Sorry, I've taken a few days off for school and just for a break. Um, so far today I've created a simple barrier around the map so you can't fall off of it. I'm going to scan through what else that needs to be done after that for now I'm going to move to something else.
I've altered the friction on the land to help with the sliding. I'm probably to set it to 1.3 which will have some sliding but without the other rigid bodes going crazy far. After that I'm pretty much done with the bullet physics for now. So I'm going to close this.
YESSSSSSSS Finally I can get to bullet physics :D