Closed aod6060 closed 9 years ago
I got this done really quickly. This simple fix helps with certain objects that don't really need to have vertex normals like boxes. Here is some pictues of the results.
Compare all objects. Note its under the map because I don't have terrain collsion implemented yet. I'm using a simple static plane which is going to be used to teloport entities back to the map above if they fell through it.
Upclose of the crate mesh
up close of the enemy
As seen from the pictures the models look nice with the lighting. I dumbfounded of why I didn't do this sooner.
A lot of objects need to use vertex normals. However, some objects just need to use simple face normals.