Closed aod6060 closed 6 days ago
Alright lets get started on this one so I can have managed vertex buffers.
Alright here is the interface for this namespace.
void add(std::string name);
void release();
void reloadInit();
void reloadRelease();
void add1(std::string name, float x);
void add2(std::string name, float x, float y);
void add3(std::string name, float x, float y, float z);
void add4(std::string name, float x, float y, float z, float w);
void clear(std::string name);
void bind(std::string name);
void unbind(std::string name);
For got the "update(string)" function. Here the updated interface.
void add(std::string name);
void release();
void reloadInit();
void reloadRelease();
void add1(std::string name, float x);
void add2(std::string name, float x, float y);
void add3(std::string name, float x, float y, float z);
void add4(std::string name, float x, float y, float z, float w);
void clear(std::string name);
void bind(std::string name);
void unbind(std::string name);
void update(std::string name);
Alright I'm almost done with this new section of the render. Doing a bit of testing then closing this issue.
Yay! It works great!
Ok, I've completed this so time to move on.
Originally posted by @aod6060 in https://github.com/aod6060/dsge/issues/1#issuecomment-2481942768