Closed aod6060 closed 6 days ago
Alright its time to get started one then I can add in the rest of reloadInit + reloadRelease
Alright here is the interface for this new render addition to the render system.
void add(std::string name);
void release();
void reloadInit();
void reloadRelease();
void add1(std::string name, int x);
void add2(std::string name, int x, int y);
void add3(std::string name, int x, int y, int z);
void add4(std::string name, int x, int y, int z, int w);
void clear(std::string name);
void bind(std::string name);
void unbind(std::string name);
void update(std::string name);
The nice thing about the index buffer interface is that similar to the vertex buffer.
Alright implemented IndexBuffer manager. Now its time to add in the reloadInit + reloadRelease
Originally posted by @aod6060 in https://github.com/aod6060/dsge/issues/1#issuecomment-2481944851