aod6060 / project_clean

This is a new pick-n-sticks clone that I'm going to work on for a few monthes
MIT License
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State Management #6

Closed aod6060 closed 4 years ago

aod6060 commented 4 years ago

This is a very important feature because state management allows for the application to have sub process or sections. Basically lets say your game as a logo and you want to go to the start menu.

logo => start

This could be a really problem if your only thing in terms of sequential programs, however, with state management this will become a really easy problem to fix because both logo and start are viewed as states and states can go between each other. I'm going to use a finite state machine (FSM) for this.

aod6060 commented 4 years ago

Alright time for state management.

aod6060 commented 4 years ago

Alright I just added in the source files that I'll be working on for this issue. Hopefully I'll get it done either today or tomorrow.

aod6060 commented 4 years ago

Man I got the state management working but I'm having a few issues with textures so I'm going to work on a texture manager for now.