Closed aod6060 closed 4 years ago
Alright time for state management.
Alright I just added in the source files that I'll be working on for this issue. Hopefully I'll get it done either today or tomorrow.
Man I got the state management working but I'm having a few issues with textures so I'm going to work on a texture manager for now.
This is a very important feature because state management allows for the application to have sub process or sections. Basically lets say your game as a logo and you want to go to the start menu.
logo => start
This could be a really problem if your only thing in terms of sequential programs, however, with state management this will become a really easy problem to fix because both logo and start are viewed as states and states can go between each other. I'm going to use a finite state machine (FSM) for this.