Closed aod6060 closed 4 years ago
Alright an update. Instead of using OpenAL for an audio system. I've decided to simplify it with FMOD because well I don't really want to make an audio system from scratch because...
1) I'm not really good at audio programming. 2) I don't want to do audio programming. 3) If I want to do audio programming then I want to test code that I've created off of the github or any platform that allows me to have public repos.
Plus I really need to learn FMOD anyway because its used by many professional studios plus it also has binaries for the game consoles so learn FMOD would add to my resume and its an api that is quite polished in its own right. Also OpenAL isn't being updated by Creative anymore which adds more evidence to my case against it.
Its time to intergrate FMOD into the game engine...
Oh man this has been a really interesting issue.
Finally its done...
Implementing a simple SFX interface for the game. Now I'm not going to worry about background music for the moment. My main concern is having some sound fx in so it make the player feel good I guess or disapointed if they hit a suprise crate and it a negative.