After pausing, the 'pause' event to resume the game seems to be split into multiple events in sync_events (bottom). The correct order of events is retained in bmi3d_events (top). Can create/update function to detect these binary code bugs and disregard changes that occur <3ms or something
After pausing, the 'pause' event to resume the game seems to be split into multiple events in sync_events (bottom). The correct order of events is retained in bmi3d_events (top). Can create/update function to detect these binary code bugs and disregard changes that occur <3ms or something![sync_events_error](https://user-images.githubusercontent.com/91637560/205194438-fc97978f-4fcb-4a1b-9be1-e1ecddaa043b.PNG)