Closed aovando26 closed 1 month ago
I've created an enemy script and have attached it to the prefabs:
I removed the add component from the previous Spawn Manager script. By creating a method in the Enemy.cs, the spawn manager is notified when the object is destroy, thus keeping count of objects state.
It may need to be consider removing FallingObject script, so I placed enemy under Test folder
Note: An Error is thrown when the object interacts with Right Controller Cube -- Balance Mechanic isn't able to be assigned
spawn system will need to be balanced... one side tends to be more dominant