aovando26 / LastingVRJam

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Wave and Spawn Manager #3

Closed aovando26 closed 1 month ago

aovando26 commented 1 month ago

spawn system will need to be balanced... one side tends to be more dominant

aovando26 commented 1 month ago

I've created an enemy script and have attached it to the prefabs:

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I removed the add component from the previous Spawn Manager script. By creating a method in the Enemy.cs, the spawn manager is notified when the object is destroy, thus keeping count of objects state.

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It may need to be consider removing FallingObject script, so I placed enemy under Test folder

aovando26 commented 1 month ago

Note: An Error is thrown when the object interacts with Right Controller Cube -- Balance Mechanic isn't able to be assigned