Closed GoogleCodeExporter closed 8 years ago
and just say were mupenplus crashes it wen you make a new game in Conkers Bad
Fur Day
Original comment by vitbur...@gmail.com
on 15 Jun 2008 at 6:24
Thanks for the bug report.
I have the same US version of the ROM. MD5: 00E2920665F2329B95797A7EAABC2390
I was able to get past the new game screen to the 1st level just fine. The game
has
a lot of artifacts, and runs really slow on my PIII, but doesn't crash. In our
new
RCS status, I'd list it as 3 stars (lots of issues, but possibly playable on
some
systems). I used Glide64 and Rice 1.4. Glide64 gave better results, but Rice
worked
none the less. Glide64 also has a Conker's setting, btw.
I'm on Debian unstable. Anyway... please give more info. Your video card,
driver,
and relevant video plugin settings. Ubuntu version and if you're using the
binary
or compiled it yourself would also be nice so other devs. can test.
Original comment by sknau...@wesleyan.edu
on 16 Jun 2008 at 9:20
o this is geting wert almost ewry time it crashe mupenplus or get a blank stren
after
you make a new game i am more vorit this may be all other games work fine for
me
this is only this that crash mupenplus there may be more game that are affected
i am usen the lates verson of ubuntu 64-bit i am usen the binary but i can
compiled it
also here is the log for wen crash mupenplus
Original comment by vitbur...@gmail.com
on 16 Jun 2008 at 6:01
Attachments:
o i thing i see were the bug is it seam it only crash mupenplus when or get a
blank
stren the Dynamic Recompiler is use
Original comment by vitbur...@gmail.com
on 16 Jun 2008 at 6:30
Are there any options I can set for the Rice plugin, the graphics are quite
glitchy
using this plugin. I've tried using the Glide64 plugin but it's jerky.
Original comment by wyattmei...@gmail.com
on 23 Jun 2008 at 9:36
Andr - Sorry, looks like this is a real bug with the 64-bit dynarec. On 32-bit
it
isn't an issue. Thanks for the extra info.
Wyatt - None that I know of. What CPU / GPU / video driver are you using?
Glide64
gives the best visuals for Conker's (actually most games) but might have higher
system requirements. Since Conker's was one of the last N64 games released and
has
some of the best graphics (nicer lighting and reflection effects, higher
polygon
count, etc.), its natural that it has higher requirements than most other
games.
For example, my PIII 650 / Radeon 9700 Pro / r300 OSS driver can get ~25fps in
Mario64, just barely play Zelda OOT, but looks like a slideshow in Conker's.
Original comment by sknau...@wesleyan.edu
on 27 Jun 2008 at 2:26
I could not replicate this crash with a 64-bit source build from the trunk (rev
693).
When you see flashing textures in Rice Video (as with this game), it is usually
caused by the wrong screen update setting. If you edit the ini file at:
~/.mupen64plus/RiceVideoLinux.ini, search for the section with the name "CONKER
BFD",
and add "ScreenUpdateSetting=1" after the other lines. This fixes the flashing
artifacts in this game.
Original comment by richard...@gmail.com
on 29 Jun 2008 at 3:18
@7: Hmm. I have that exact problem. Is it my fault for not reading some
readily-visible readme.txt-ish document or does the documentation need to be
updated?
Original comment by stephan....@gmail.com
on 29 Jun 2008 at 11:08
No that information is not in any of the documentation yet. This was something
that
I found after a lot of debugging - I suppose I should find a place to mention
this.
Original comment by richard...@gmail.com
on 30 Jun 2008 at 4:16
Original issue reported on code.google.com by
vitbur...@gmail.com
on 15 Jun 2008 at 4:50