Closed GoogleCodeExporter closed 8 years ago
Judging by the PC (0x80000154) and assuming the game's entry point is
0x80000400, that
would make this code from part of the game's bootup code (a problematic area
for
emulators), correct? Don't know if it has any relevance, but I think it's worth
pointing out.
So Battletanx fails to start in both Mupen64+ and Project64? Are there any
emulators it
*does* work on? If it works in MESS, MAME, or another LLE, it could be a bug in
hardware emulation.
Original comment by zzt...@gmail.com
on 1 Oct 2009 at 6:29
Original comment by richard...@gmail.com
on 13 Jan 2010 at 1:18
I only found an hack by changing the counter. So it looks like a timing
problem. The hack was only done for the default emu modes (it is only a test...
so newdynarec would just make it more complicated without a benefit).
Timing is always problematic because the pipeline is not emulated and therefore
timing is more guessing than anything else.
Original comment by s...@narfation.org
on 21 Jul 2013 at 11:31
Attachments:
This game needs a CountPerOp setting of 3 in the mupen64plus.cfg Core section.
The patch to make this setting usable will be sent as pull request to Richard
soon
Original comment by s...@narfation.org
on 13 Dec 2013 at 2:06
Pullrequest was merged
Original comment by s...@narfation.org
on 14 Dec 2013 at 12:19
Original comment by s...@narfation.org
on 14 Dec 2013 at 12:20
Original issue reported on code.google.com by
sven@narfation.org
on 30 Sep 2009 at 7:17