apartmentEmulator / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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support in-game input reconfiguration #299

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Describe the problem:

it would be nice if it was possible to open the configuration dialog of
blight's sdl input plugin when running a game. this way you dont have to
restart the game when you notice that you that you wrongly configured a key.

Original issue reported on code.google.com by mjuerg...@gmail.com on 22 Nov 2009 at 10:07

GoogleCodeExporter commented 8 years ago
You can use F5 to save the current state and F7 to load it again. The m64p 2.0 
works
different to 1.5 and there is currently not something like a bligh's sdl input 
dialog

Original comment by sven@narfation.org on 23 Nov 2009 at 12:38

GoogleCodeExporter commented 8 years ago
well i dont know how it looks with 2.0, but it would nice if m64pl would support
in-game input reconfiguration there. if this is already the case you can close 
this
issue.

Original comment by mjuerg...@gmail.com on 23 Nov 2009 at 4:16

GoogleCodeExporter commented 8 years ago
Under the new architecture, adding this feature would require a new addition to 
the
API to command the input plugin to re-load its configuration information.  It 
would
also need to be thread-safe, because it would probably be called directly from 
the
front-end in a different thread than the running emulator.  IMHO it's not worth 
the
effort and complexity that it would add to the code.  If someone were to 
implement
this feature correctly in a clean way and submit a patch, I would probably 
accept it
but it's unlikely that anyone will put in the effort needed for this.

Original comment by richard...@gmail.com on 14 Jan 2010 at 5:23