Open GoogleCodeExporter opened 8 years ago
I also have the GoodN64 set if you need help. My only question is are we
including
the pre-hacked ones in the set?
Original comment by sknau...@wesleyan.edu
on 20 Apr 2008 at 1:02
Whatever GoodN64 has we should include, this could be a little application or a
one
time core hack. I'm going to attempt to write a CLI script in PHP to remake the
ini.
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 1:07
Script finished. Uploading to the downloads section
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 2:26
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 2:41
Reopening this problem because it seems I fucked up my GoodN64 collection, and I
found a bug in my script... who else can run PHP CLI and generate the INI with
the
script (2nd version of it).
Please reply!
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 4:19
And another issue we just ran into is byte flipped roms. Looks like this will
be a
small little project... now I feel dumb for uploading 2 in the downloads
section...
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 4:34
I'm going to recode the INI creator making it a lot more professional, I'll
also have
it use GoodN64.cfg
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 4:47
If you ruined your ROMset, I have one. Send a PM / e-mail and I'll run it to
generate the file. I also have everything compressed so if it mucks up the set
I
can just re-extract.
Original comment by sknau...@wesleyan.edu
on 20 Apr 2008 at 6:48
Do you have GoodN64 3.12 or 3.14?
Also I still need to fix the byteswapping issue, and yes I plan to include
hacked
roms. As of now this is a little project that we are doing, versus a get it
done
quickly. I want to make sure that all roms have an entry, and this means that
my CPU
needs to do some cycles over night. (I'll probably need to set aside a good
50gigs to
do all the testing too)
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 6:51
[deleted comment]
I think I have 3.14 (that's what the file says). But 50 Gigs, really? Maybe I
don't
have the full set then. Mine is around 5.05 GB compressed.
Original comment by sknau...@wesleyan.edu
on 20 Apr 2008 at 8:18
Thats about right, but I still want you to check. I have this problem under
control,
don't worry.
Original comment by sgorman07@gmail.com
on 20 Apr 2008 at 3:37
[deleted comment]
Here is the finished Romlist that goes up to GoodN64 3.14 minus one or two
roms...
also here are the list of BIOS/Byteflipped roms that might cause issues (but
most of
these are bioses so they got falsly detected) (not many)
Original comment by sgorman07@gmail.com
on 23 Apr 2008 at 3:57
Attachments:
[deleted comment]
Hey, I could use a hand moving the .ini to the new format. Basically adding the
refMD5s and adding the SaveType, Rumble, Players, and Status options. Assuming
the
old refMD5s are correct, this can be scripted. I'm not 100% sure of that though.
Note: refMD5s are not yet supported by the backend, everything else is.
Here's the new parts of the format:
SaveType=SRAM/Eeprom 4KB/Eeprom 16KB/Flash RAM/Controller Pack/None
Note, the major issue is identifying which type of save exists on the
cartridge.
Therefore if a game can use both SRAM and Controller Pack, even if the game
defaults to the Controller Pack, its SaveType is SRAM. Only games without
cartridge
based save should be assigned Controller Pack or None.
This is a partial list: (I'm somewhat positive that all A/E/J versions of these
games follow suite, however, there are a few Japanese and European only games
that
aren't listed on this site)
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_list.html
Rmble=Yes/No (there has got to be a list for this somewhere)
Players=0,1,2,3,4,5,6,7
0 is only useful for demos which are basically animations. (5,6, and 7
correspond
to 2 Netplay, 3 Netplay, and 4 Netplay - no games support this yet).
Status=0,1,2,3,4,5
0 stars - Unknown or the game doesn't load.
1 star - The ROM loads, but there either is either no audio or no video with
any
plugins or too many emulation glitches or artifacts to be playable.
2 stars - Playable with one plugin combination on some systems.
3 stars - Playable on multiple plugins but sometimes with severe artifacts.
4 stars - Only minor artifacts with all plugins.
5 stars - Perfect, no known issues.
Everything should be supported by the rombrowser and romproperties, so you can
see
your changes, but let me know if any UI bugs show up.
Original comment by sknau...@wesleyan.edu
on 19 Jun 2008 at 1:09
This was last updated 1.5 years ago - what happened with this work? I seem to
remember that someone finished up some work on the Mupen64Plus .ini but I can't
remember if it was related to this issue report.
Original comment by richard...@gmail.com
on 11 Jan 2010 at 12:54
Original issue reported on code.google.com by
sgorman07@gmail.com
on 20 Apr 2008 at 12:55