Describe the bug
When DeadChest is enabled, the server has extremely high CPU usage. While the server was running, I used PlugMan to unload DeadChest, and CPU usage immediately returned to normal. This was a fresh upgrade from Paper 1.17.1 to 1.18.1 and from DeadChest 4.7.0 to 4.8.1.
It looks like the majority of the tick utilization is in "Minecraft::survive - Sync Chunk Load (SELF)". Oddly, no players were in the 'survive' world at the time, so I'm not sure what it was doing. deadchest.log doesn't contain any lines for the time period.
Context
Describe the bug When DeadChest is enabled, the server has extremely high CPU usage. While the server was running, I used PlugMan to unload DeadChest, and CPU usage immediately returned to normal. This was a fresh upgrade from Paper 1.17.1 to 1.18.1 and from DeadChest 4.7.0 to 4.8.1.
To Reproduce Unknown.
Timings: https://timings.aikar.co/?id=1f398f40cbd840398a356c65d2ac6033
It looks like the majority of the tick utilization is in "Minecraft::survive - Sync Chunk Load (SELF)". Oddly, no players were in the 'survive' world at the time, so I'm not sure what it was doing.
deadchest.log
doesn't contain any lines for the time period.config.yml.txt chestData.yml.txt