apeltsi / loitsu

Cross-platform Game Engine written in Rust
MIT License
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Better Asset Manager parallelisation #15

Closed apeltsi closed 1 year ago

apeltsi commented 1 year ago

The shard loading is currently implemented synchronously. An async implementation would probably speed things up and make loading screens actually possible.

apeltsi commented 1 year ago

The main render-loop could (and should) still run even when shards are being fetched