On static entities we could determine the max resolution for a given texture. (by just checking all of its required assets)
The user could specify a target "unit resolution" aka the max resolution for one unit in world-space. Shard-gen could then automatically resize any texture to be under the max resolution.
On static entities we could determine the max resolution for a given texture. (by just checking all of its required assets)
The user could specify a target "unit resolution" aka the max resolution for one unit in world-space. Shard-gen could then automatically resize any texture to be under the max resolution.