apeltsi / loitsu

Cross-platform Game Engine written in Rust
MIT License
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Auto resolution determination on static entities #16

Open apeltsi opened 1 year ago

apeltsi commented 1 year ago

On static entities we could determine the max resolution for a given texture. (by just checking all of its required assets)

The user could specify a target "unit resolution" aka the max resolution for one unit in world-space. Shard-gen could then automatically resize any texture to be under the max resolution.

apeltsi commented 1 year ago

Platform specific preferences would make this super useful for easily authoring web builds