The loitsu-cli should be able to perform different actions on the raw assets before they are packed into shards. As an initial implementation, a simple way for authored assets to be downsampled (see example below) would already be handy.
This could be saved in a JSON file (such as assetprefs.json) in the root of the assets folder. This would eliminate the need for a separate file for every asset like Unity does, but does come with a few drawbacks.
The loitsu-cli should be able to perform different actions on the raw assets before they are packed into shards. As an initial implementation, a simple way for authored assets to be downsampled (see example below) would already be handy. This could be saved in a JSON file (such as assetprefs.json) in the root of the assets folder. This would eliminate the need for a separate file for every asset like Unity does, but does come with a few drawbacks.