apeltsi / loitsu

Cross-platform Game Engine written in Rust
MIT License
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Texture asset defined UVs #27

Closed apeltsi closed 6 months ago

apeltsi commented 9 months ago

Assets should have additional UV data. This way texture atlases could be used. (multiple textures in one with different UVs) Most assets would just define a normal quad, but this would unlock a bunch of new possible features.