Open apeltsi opened 11 months ago
To be clear: This would be enabled in project preferences as an option asset management model. It would just expand upon the current default asset management model as an optional speed-boost.
This should also keep asset overrides in mind, so that we don't end up making something higher-res than necessary. Also once #16 is implemented, it should also affect the size on the atlas.
During build, loitsu could generate an texture atlas with low-res versions of every texture. This data could be included in the static shard. This could make instant scene loading possible, as all texture assets are already loaded in memory. Depends on #27 and #28.