apeltsi / loitsu

Cross-platform Game Engine written in Rust
MIT License
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Shard-gen shard limit pass #4

Closed apeltsi closed 9 months ago

apeltsi commented 1 year ago

On web builds, performance can be limited if a high number of shards is generated. As such, after generating the initial set of shards, a merge pass should be performed, this step should try to limit the number of shards per scene to a maximum of 6 (the general number of simultaneous HTTP connections allowed by modern browsers)

apeltsi commented 9 months ago

will look into at a later date