Converted terrain to 2D SDF library from Facepunch (huge shoutout to Ziks!)
Terrain generation and spawning is now essentially instant
Terrain should now network to all clients reliably
Terrain can be more finely shaped and interesting!
Rewrote code surrounding and supporting Terrain to be more robust, well documented, and reasonable to use
Added support for different terrain environment types (ie sand/dirt)
Added support for easily controlling whether a subtraction will affect the foreground, background or both. And offset to allow for more versatile control.
Movement
Prevent grubs from getting stuck in crevices, increase max standable angle to 70.0f
Grubs no longer stutter when attempting to walk up terrain that is too steep
New Features & Changes Terrain
Movement