Closed dch-GH closed 1 year ago
We have two options here imo:
I wanted to increase the segment count either way. I won't approve this right away but we can continue the discussion in the issue or on Discord.
We have two options here imo:
- Calculate the minimum segments required and use that number
- Fall back to a standard PhysicsGadgetComponent when the ArcPhysics segments reach 0
I wanted to increase the segment count either way. I won't approve this right away but we can continue the discussion in the issue or on Discord.
Sounds good. I'll explore both these options and follow up on Discord if I run into any issues.
Fixes:#264
I'm not really a huge fan of this fix to be honest. It's not a catch-all. It might be more ideal to not have a capped segment count in the first place. Maybe a time limit instead? Anyway, the segment count was really low and those grubs can really yeet projectiles, so it was going insanely high but the segment count wasn't large enough and the projectile exploded early. The
ArcPhysicsGadgetComponent
defaulted to exploding the projectile regardless of itsExplodeAfter
time.