Closed trundlr closed 1 month ago
https://github.com/apetavern/grubs/blob/main/code/Pawn/Controller/GrubCharacterController.cs#L213
Currently we don't adjust the radius at all for the landing particles. The fall velocity is currently stored in the Player Controller: https://github.com/apetavern/grubs/blob/main/code/Pawn/Controller/GrubPlayerController.FallDamage.cs#L17
We'll have to fidget with the values to find something that looks good.
@Jammie3d should know what the control point for this particle is.
CP1 scales the radius, 0 is the min size and 1 is the max size (in the X axis). It should be ok to go above 1 also.
https://github.com/apetavern/grubs/blob/main/code/Pawn/Controller/GrubCharacterController.cs#L213
Currently we don't adjust the radius at all for the landing particles. The fall velocity is currently stored in the Player Controller: https://github.com/apetavern/grubs/blob/main/code/Pawn/Controller/GrubPlayerController.FallDamage.cs#L17
We'll have to fidget with the values to find something that looks good.