Open felixjones opened 9 years ago
I think that in this scenario, it's worth the extra effort to keep the "improved" version.
I'm stunned you even spotted the difference, haha. I had no idea.
EDIT: Those screenshots also perfectly demonstrate the font scaling issue.
The screenshots also show an alpha blending issue. The additional title screen layers should be alpha blended, from a look at the two screenshots it's not using blending but is discarding if alpha < 0.5
You can notice this around the edges of the leaves on the left, they are soft in the original but crisp in OpenGame.exe
Do be aware there is a performance hit from re-rendering the window every frame. It's not going to be as bad as not caching fonts, but it's on the way to being just as bad.
RPG VXA Window Opening animation is stretched;
OpenGame.exe performs the "logical" animation;
Reasons to fix this;
Reasons to not fix this;
If this were to not be fixed, the window corners need to clipped to the width/height of the window to avoid the corner problem.