The z sorting for RPG Maker seems unusually complicated. While the system sounds very straightforward, when I implemented the straightforward version, it had significant issues. I think I have it mostly straightened out, but there are two known scenarios where this is still incorrect.
The first is in RGSS3's battle scene- the menus are completely wrong. This may be, in part, a visibility issue rather than a depth sorting one.
Fogs are the other problem - they cause multiple depth issues.
The z sorting for RPG Maker seems unusually complicated. While the system sounds very straightforward, when I implemented the straightforward version, it had significant issues. I think I have it mostly straightened out, but there are two known scenarios where this is still incorrect.
The first is in RGSS3's battle scene- the menus are completely wrong. This may be, in part, a visibility issue rather than a depth sorting one. Fogs are the other problem - they cause multiple depth issues.