If a prop impacts a player at high speed the impact is triggered many times until the prop moves away. This does not break multiplayer gameplay as only one projectile object (and thus only one possible "hit") is tracked, but nonetheless creates unnecessary network traffic and unwanted clientside effects.
If a prop impacts a player at high speed the impact is triggered many times until the prop moves away. This does not break multiplayer gameplay as only one projectile object (and thus only one possible "hit") is tracked, but nonetheless creates unnecessary network traffic and unwanted clientside effects.