Closed GoogleCodeExporter closed 9 years ago
around*
Original comment by hamiltont
on 22 Jan 2009 at 7:42
We're working on finding the easiest way to control the character, and
displaying the
cursor is definitely an option. We might also try basing the direction off of
the
character's position instead of the center of the screen.
The only way to really fix this is to try different techniques and see which
"feels"
the best.
Original comment by ken.a.ha...@gmail.com
on 22 Jan 2009 at 9:04
Original comment by drew...@gmail.com
on 25 Jan 2009 at 1:43
Jared implemented walls, you can now see the mouse cursor, and the character's
direction is based on the relative position of the mouse to the character
(instead of
the mouse to the center of the screen, as was previously done).
So far the character seems much easier to control. We also have implemented
movement
both absolute and relative (to the character's direction), all that needs to be
done
is an interface to switch between the two at runtime.
Original comment by ken.a.ha...@gmail.com
on 3 Feb 2009 at 8:22
Original issue reported on code.google.com by
hamiltont
on 22 Jan 2009 at 7:41