What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
- Expect character to have same health, weapons, and ammo when moving from
one room to the next
- Probably should have the ability to specify this somehow in a level file;
maybe some transitions reset health and some don't (probably should always
keep weapons?)
Please use labels and text to provide additional information.
- Jared, I'm marking this as you since I thought you said you had it
working before. If not someone else can take a look.
Original issue reported on code.google.com by ken.a.ha...@gmail.com on 16 Apr 2009 at 8:31
Original issue reported on code.google.com by
ken.a.ha...@gmail.com
on 16 Apr 2009 at 8:31