Closed ensiform closed 2 years ago
Heya! Yes, though with caveats:
So, we'll see! The editor's opensource, at least, so even if I don't pick up Wonderlands for awhile, someone else could fork it and do it themselves. :)
Oh, btw -- in the end I decided to just wait for the Steam release. So the earliest you'll see anything forthcoming from myself is ~6months or whenever. I expect this'll need relatively minor updates to support Wonderlands, though, so if anyone feels like forking, hopefully it shouldn't be bad.
It does sound like they may have literally reused the same keys for everything, btw, so probably not a lot of digging around to get things going.
I was already playing on Linux last night, runs really good with EGS already. Smoother than BL3 even. Also noticed gibbed started too.
FWIW gibbed has started some work it seems?
https://github.com/gibbed/WonderlandsProtos https://github.com/gibbed/WonderlandsDumps
Indeed, though I expect that'll probably be all he does with it, if past history with BL3 is anything to go by. In the meantime, someone did fork this repo for Wonderlands, though I believe only JSON export/import is supported: https://github.com/DataCluster0/wonderlands-cli-saveedit
It looks like there's a fork of FromDarkHell's GUI editor as well, so some options are popping up in the meantime: https://github.com/jokarwent/BL3SaveEditor/tree/wonderlands
Are you planning on supporting wonderlands when that comes out? I'm guessing since it's BL3 engine based the saves won't be that difficult to figure out the differences.