Closed kameal closed 7 years ago
Yes, it is possible.
What error do you get?
Thank for your reply. Currently, i used Boost 1.6.0 for my project (with Boost Asio), it's work perfect! I have question for this issue:
Sorry for i'm not good at English! Best,
Can iOS load dynamic library (.dylib) or shared object (.so) ?
Yes, it can. Shared library must be build for that platform.
Can Android do the same with question (1) ?
Yes, it can. Shared library must be build for that platform.
If (1) and (2) possible. Then how can i build dynamic library or shared object for Android and iOS?
I'm not sure how to do it for iOS.
For Android you will need an NDK. It has a GCC compiler in it, so you just build a shared library with it.
For Android you will need an NDK. It has a GCC compiler in it, so you just build a shared library with it.
Thanks, so that with Android we can update code logic at run-time (if we already have shared library) ?
I'm not sure how to do it for iOS.
That is my issue. I'm game developer with cocos2d-x. Update code logic at run-time. For Window, MacOS, Linux, Android now and i know that can be possible! But iOS is limited. Ohhhhh!!!
I'll try to do it with iOS. :)
How's your progress? Any library issues with iOS?
Hello. I couldn't find the way to build shared library for iOS.
Looks like you will need a iOS8+ and have to build a "dynamic framework" to have a shared library: https://www.raywenderlich.com/65964/create-a-framework-for-ios
Hi, How nice! Thanks, i'll take a look at this tutorial!
Have you succeeded?
Sorry for late reply. I'm on holiday. I'll try after February
Any news?
Looks like a fixed issue.
Sorry @apolukhin for late reply. I failed this project. :(( My Team Leader resolved with new solution (use LUA script instead c++). But, i wanna know how to fix issue. If you have free time, please make a tutorial for this. Thanks,
Do we have document about how to build and use library in Android and iOS ? Is it possible?