apotapov / gdx-artemis

Fork of artemis entity-system (http://gamadu.com/artemis/) refactored to integrate with Libgdx (http://libgdx.badlogicgames.com/)
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EntitySystem.process() is doing unnecessary work #28

Closed apotapov closed 10 years ago

apotapov commented 10 years ago

Since entity deletion does not happen during world.process(), but on the next cycle, the check for isActive() seems unnecessary. Need to test this out.